Using VR/AR as a Learning Platform to Establish a Nurse-led Collaborative Integrated Behavioral Health Rural Network (N-CIBHR) with Clinical Partners in Rural and Medically Underserved Areas (1090-003807) (Developmental Research Projects: Virtual (By Invitation Only))
Start time: Tuesday, February 2, 2021, 2:00 PM End time: Tuesday, February 2, 2021, 3:00 PM Session Type: Research Study Development and Presentation Program Abstracts
As an emerging academic leader in preparing NPs and RNs to fill workforce pipeline gaps in rural and under served areas of Texas. Our program initiated a Nurse-led Collaborative Integrative Behavioral Health Rural Network (N-CIBHR) to integrate behavioral health services at an interprofessional NP-led primary care clinic to improve access and increase clinical education and training for both Master of Science in Nursing-Family Nurse Practitioner (MSN-FNP) students and pre-licensure Bachelor of Science in Nursing (BSN) students. Primary care providers are knowledgeable in assessing for depression, anxiety, and substance use disorder but not always in the SBIRT evidence-based approach. With the growing body of research in the use of immersive and interactive technology, including Virtual and Augmented Realities (AR/VR) in education. Therefore, we hypothesize that the integrative behavioral health network will increase the access to care in the rural and medically undeserved areas.
Learning modules will be created utilizing virtual reality and interactive engaging case studies that portray the patient in the primary care setting. Following the International Nursing Association for Clinical Simulation and Learning (INACSL, 2016)) Standards of Best Practice: SimulationSM, a design will be created allowing for the virtual simulated experience. Simulated experiences are supported through the Texas Board of Nursing (2019) for up to 50% replacement of pre-licensure BSN clinical hours to enhance learning but must be in addition to the required 500 clinical hours in FNP programs. Institutions can meet the replacement criteria by creating a simulated event that mimics real-life care and protects the integrity of the patient while minimizing patient harm and creating proficiency. A mixed-methods (qualitative and quantitative) approach will evaluate clinical gaps and associated challenges to inform the implementation of the virtual reality simulation educational platform.
There are three different goals for this project. Our anticipated results for the overall project are multifaceted. However, one goal is creation of a sustainable VR/AR component that will be integrated into the programs. Therefore in relation to our second goal of this project we anticipate the following: At least 250 clinical clock hours per FNP students and 130 clinical clock hours per BSN student; At least 42 FNP students and 81 BSN students will complete learning modules and Virtual Reality Simulation in SBIRT, OUD, recovery and the utility of MAT and Naloxone training by Y3. At least 20% of Interprofessional team members will complete learning modules and Virtual Reality simulation in SBIRT, OUD, recovery and the utility of MAT and Naloxone training by Y1, 40% by Y2, 60% by Y3 At least 100% students at IBH clinics complete telehealth team-based training; Decreased # hours for new hire on-boarding by 10% Decreased # hours of trainers for implementation of education.