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Adoption and Efficacy of Augmented Reality in Lumbar Puncture Simulation by Medical Students (1090-000127) (Research Abstract Oral: Virtual/Augmented Reality)
Start time: Monday, January 25, 2021, 9:30 AM End time: Monday, January 25, 2021, 10:30 AM Session Type: Research Abstracts (Completed Studies) Cost: $0.00
Content Category: Researcher
Hypothesis:
Acquisition of procedural skills for medical trainees remains challenging, time-consuming, and potentially risky. Unlike Virtual Reality (VR), which completely immerses its users into a virtual environment, Augmented Reality (AR) overlays a hologram over real-life setting, which overlays an interactive digital model on the physical environment. AR’s use in the clinical setting is increasing due to its growing accessibility and its potential to aid medical education and clinical care delivery. This study investigated the adoption and utility of augmented reality (AR) in lumbar puncture simulation for medical student training.
Methods:
A randomized control trial using a cross-over design was implemented to assess the impact of AR on puncture distance from target and number of punctures required in lumbar puncture simulation. Qualitative survey data was also collected to assess medical student satisfaction with the AR simulation.
Results:
No statistical difference in the average number of punctures was observed between the AR and standard groups. The average puncture distance from target was significantly less in the AR group (8.3mm vs 21.3 mm, p=<.001). Although most of this cohort had no prior exposure to AR, they were willing to use this technology in medical training. After exposure to AR. medical trainees confirmed that they would feel more comfortable learning procedures and performing simulations using this technology.
Conclusions:
This study supports the feasibility, efficacy, and qualitative desire to use AR by medical students in a medical simulation setting. This study provides evidence that AR can improve accuracy in lumbar puncture simulation in medical students.
Co-Presenter: Dr. Jeffrey Coote, Tulane University About the co-presenter: I am a current PGY-2 resident in the Tulane-Ochsner Pediatric Residency Program. I have been involved in simulation-centered research for the past 4 years and to this point have mainly focused my research on the utility of augmented reality assistance in procedural training.
Disclosure: No financial relationships with ineligible companies.