Digital Virtual Training: Steps to take trainees away from the classrooms (Epic Games/Unreal Engine)
Start time: Wednesday, January 27, 2021, 5:00 PM End time: Wednesday, January 27, 2021, 6:00 PM Session Type: Learning Labs
There are several ways to bring your training curriculum to life with Unreal Engine and reach your trainees anywhere, anytime. You can ask your favorite simulation vendor and get a turn key solution or you can do it yourself. Unreal Engine is meant to take the edge off the software programming task and allow the training teams to create, modify, and extend the virtual training curriculum. During this session Epic Games' Simulation Industry Manager Seb Loze will provide a step-by-step approach for each educator or simulation creator to start leveraging Unreal Engine in their applications.
Co-Presenter: Sebastien Loze
Disclosure: No financial relationships with ineligible companies.